home *** CD-ROM | disk | FTP | other *** search
/ Amoszine 9 / Amoszine 9 (Disk 3 of 3).adf / AJC_IFF_TUTORIAL.lha / CYO3DRPGG2.IFF (.png) < prev    next >
IFF Interleaved Bitmap Image  |  1995-09-10  |  15KB  |  640x256  |  4-bit (4 colors)
Labels: text | screenshot | diagram
OCR: Every 3d view in a game of this type is Make sure you get every facet of created from a series of set "pieces" like every 3d wall! the ones shown in Fig 2.6. Fill in every visible side (marked * in the diagram) and store them as separate chunks like ------- ) Don't worry HOW you store them, just cut the whole lot out, fill them in, and stick them all on another IFF screen, Then SAVE it. ALSO, cut out every FLAT surface and make a block as big as the FLOOR (Fig 2.a). If you're unsure - DON'T PANIC! This BLOCK of GRAPHICS will be filled in LATER via DPAINT to look like a convincing FLOOR !! Movement effects are achieved by MIRRORING this game piece! Fig 2.a - The Bottom Of The Template cut out & make a block! Fig 2.6 - Sides